Art Portfolio
Night of the Maddening Star Module Creation Video
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Night of the Maddening Star
Night of the Maddening Star Module Creation Video
Night of the Maddening Star
Night of the Maddening Star First Pages
Night of the Maddening Star
Night of the Maddening Star Index
Night of the Maddening Star
Night of the Maddening Star - What is it?
Night of the Maddening Star
The Player Characters (A Cat and Rat)
Night of the Maddening Star
The Player Characters (A Toad)
Night of the Maddening Star
Xanthippe-The Final Monster Encounter
Sonarus Wing
This mech has melee focus for its gameplay, so I designed it in a way that emphasized its wings claws and arms so the player could quickly read that the enemey would likely attack in close-combat.
It is one of the first enemy encounters in Sonarus Wing so it is vital for it to clearly communicate its attacks and movements. It is slower than the other mechs but hits harder. I chose to add hatch marks to
the model texture to break up the smooth model and make it look used so the mech has been used alot in previous battles as Lev (the pilot) is a veteran. This mech and three others will be close to the player character, so I am giving them
distinct color palettes to make them easier to see during the middle of battle. Lev's Mech is primarly blue for this reason. This was created with a custom shader that uses procedural hatching, lighting, and subsurface scattering to create an anime look
that actively interacts with the environment. It helps the model look like it belongs in the scene with the same lighting. This was created using Blender and some video editing in Adobe After Effects.
Blue Plague Branding
Portfolio and Introduction Video
Scene Layout Example
Environmental Storytelling and Artwork Example
Gear Game Concept Artwork
Concept Character Artwork and Branding Example
Gear Game Concept Artwork
Concept Character Artwork and Branding Example
Blue Plague Branding
Blue Plague Logo
Product Creation Demostration
Product Creation Demostration